Showing posts with label Game Programimng. Show all posts
Showing posts with label Game Programimng. Show all posts

Sunday, February 3, 2008

[BookReview] Beginning C++ Game Programming

BookRef: Beginning C++ Game Programming
(Amazon book ref)

Rating:


Comment: Here we go again with the same old "game programming" trick. Let's face it: this ain't about beginning game programming, this is mostly about beginning C++. YES, we have a few console games in the end of the book ( like hangman or BlackJack ) but all the examples are console apps and the most of the coding is driven by statements like "imagine a spaceship" or "imagine a monster" while explaining types, structs, pointers, classes and so forth. A fair title would've been: "Beginning C++ (with console crippled games as examples)". With its not-so-academic buddy-to-buddy approach the book ain't so bad as C++ reference for absolute beginners, but stay away if you're looking for a tough game pogramming guide.


Favourite Quotes:


"Now, when you first hear the term overloaded, you might think it's a bad thing—the operator is about to blow!"