Sunday, October 19, 2008

Software Development Methodologies Zoo

[Waterfall - 1970]
The waterfall model is a sequential software development process (...) in which development is seen as flowing steadily downwards (like a waterfall) through the phases of requirements analysis, design, implementation, testing (validation), integration, and maintenance.
You can't stop a waterfall - meaning that if you're in the middle of a project and requirements change ... well ... let's say you're in troubles.

[V-Model - late '80s]
The V-model is a software development process which can be presumed to be the extension of the waterfall model. Instead of moving down in a linear way, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing.

This is a zombie model, it's dead but plenty of ISO and CMM fanatics out there think V-Model is still pretty cool. V-Model is indeed a very good methodology for high-ceremony organizations for its ability to give management a sense of false security.

[Cowboy Coding - wild west]
Cowboy Coding is a term used to describe software development where the developers have autonomy over the development process. This includes control of the project's schedule, algorithms, tools, and coding style.

In an ideal world, this would be my favourite. Whenever I start my own company I am pretty sure I'll adopt and formalize Cowboy Coding [yippy kayay!].

[SCRUM - early '90s]
Scrum is an iterative incremental process of software development commonly used with agile software development. (...)
Scrum is a process skeleton that includes a set of practices and predefined roles. The main roles in Scrum are the ScrumMaster who maintains the processes and works similar to a project manager, the Product Owner who represents the stakeholders, and the Team which includes the developers [chicken and pigs!].
During each sprint, a 15-30 day period (length decided by the team), the team creates an increment of potential shippable (usable) software. The set of features that go into each sprint come from the product backlog, which is a prioritized set of high level requirements of work to be done.

Conceptually born in early '90s, SCRUM started being widely adopted 10 years later. It's like the model farm of AGILE software development with ScrumMaster to coordinate chicken and pigs. All you need to know is pigs do all the work.

[ICONIX - late '90s]
ICONIX is a software development methodology which predates both the Rational Unified Process (RUP), Extreme Programming(XP) and Agile software development. Like RUP, the ICONIX process is UML Use Case driven but more lightweight than RUP. Unlike the XP and Agile approaches, ICONIX provides sufficient requirement and design documentation, but without analysis paralysis. The ICONIX Process uses only four UML based diagrams in a four step process that turns use case text into working code.
A principle distinction of ICONIX is its use of robustness analysis (...). This process makes the use cases much easier to design, test and estimate.

ICONIX basically combines an AGILE approach with a robustness oriented low-ceremony design. This Process carries the strictly necessary amount of weight to still ride fast. This is the process I use at the moment, you can read more about it on this post.

[Extreme Programming - XP]
Extreme Programming (XP) is a software engineering methodology prescribing a set of daily stakeholder practices that embody and encourage particular XP values. Proponents believe that exercising these practices—traditional software engineering practices taken to so-called "extreme" levels—leads to a development process that is more responsive to customer needs ("agile") than traditional methods, while creating software of better quality.
Proponents of Extreme Programming and agile methodologies in general regard ongoing changes to requirements as a natural, inescapable and desirable aspect of software development projects; they believe that adaptability to changing requirements at any point during the project life is a more realistic and better approach than attempting to define all requirements at the beginning of a project and then expending effort to control changes to the requirements.
XP is all about speed, and we all like speed if it means no documentation. Biggest drawbacks of this approach may be problems like feature creep and scope creep - moslty due to lack of persistent reference.


Johnny Idol said...

forgot to mention all definitions are from wikipedia

cropht said...

Nice but not compelete !

Anne-Marie said...

But very amusing....I have come across many who have just discovered the V-Model....

projecktzero said...

What? No Gorilla Oriented Programming?

Johnny Idol said...


name what influential process you think is missing I'll put it in part 2


I think that's called Monkey Coding! that's definitely going in part 2 :-)

Aziz K said...

Nice post. You forgot to mention that ICONIX showed up in the late 90's: Doug Rosenberg's "Use Case Driven Object Modeling with UML" was published in 99.

Johnny Idol said...

@Aziz K

Thanks, You're right - I just edited.

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